tag:blogger.com,1999:blog-57369863944377235552024-03-13T15:02:43.289+02:00Wargames of 1939 - a World War 2 strategy game for AndroidWorld War II themed hex strategy games for Android phones and tablets.Unknownnoreply@blogger.comBlogger5125tag:blogger.com,1999:blog-5736986394437723555.post-38057847962957431162015-07-06T21:44:00.001+03:002015-07-06T21:45:04.930+03:00Scenario list for Wargames of Normandy<div class="p1">
Hello! Here's the scenario list for the upcoming game (changes might still happen depending on how playtesting goes, if some scenario just doesn't make a good playing experience):</div>
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<span class="s1">Scenario 1: D-Day (Operation Neptune, 6.6.1944)</span></div>
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<span class="s1">Scenario 2: Battle of Cherbourg (22.6-30.6.1944)</span></div>
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<span class="s1">Scenario 3: Battle for Caen (18-21.6.1944)</span></div>
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<span class="s1">Scenario 4: Operation Cobra 25-31.7.1944</span></div>
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<span class="s1">Scenario 5: Operation Lüttich 7-13.8.1944</span></div>
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<span class="s1">Scenario 6: Operation Totalize 8.8-13.8.1944</span></div>
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<span class="s1">Scenario 7: Operation Tractable (a.k.a. Falaise pocket) 12-21.8.1944</span></div>
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<span class="s1">Scenario 8: Battle for Brest 7.8-19.9.1944</span></div>
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Just google for the names of operations to get a feel of where the action takes place in each of them :) </div>
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What comes to the new features (when compared to Wargames of 1939) ... there are things like:</div>
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- Air missions (paradrop, bombard, reconnaissance flight)</div>
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- New units (air defense, mobile infantry, stationary artillery nests)</div>
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- Landing crafts in first mission</div>
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Of release date, it's "I will release when it's ready and good enough".</div>
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<span style="color: red;">Oh and one more thing: If you want to support the development of Wargames of Normandy, best way to do so is to buy any of the previous games listed at <a href="http://www.androidwargames.com/">www.androidwargames.com</a> ! The little income from those games is what enables me to spend time working on new games.</span></div>
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SPQRhttp://www.blogger.com/profile/01193136732873751448noreply@blogger.com19tag:blogger.com,1999:blog-5736986394437723555.post-88136460017247234632015-01-19T21:26:00.003+02:002015-01-19T21:26:44.675+02:00Game updated, about the next game, and stuffHi all, just wanted to let you know that I just published a new update for Wargames of 1939. Not much of content, except some scenario finetuning to make the second campaign more playable, but the game engine itself is updated internally and should be quite more stable. The updated engine is a byproduct of the development of the next game in series - <b>Wargames of Normandy</b> - which I already hoped to have released last year, but didn't exactly get done yet. Life got in the way, in the form of moving and changing my place of work ... Now continuing with the development with hopefully more rapid pace than in autumn!SPQRhttp://www.blogger.com/profile/01193136732873751448noreply@blogger.com15tag:blogger.com,1999:blog-5736986394437723555.post-67633468094257613092013-08-25T15:19:00.000+03:002013-08-27T17:48:22.933+03:00Wargames of 1939 is now released!I've uploaded the final version of "Wargames of 1939" to Google Play at last. By the time I publish this post, the game should already be downloadable from there. Amazon Appstore will follow in nearby days as soon as the Amazon review process has approved the app.<br />
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To open Google Play to download the full version, <a href="https://play.google.com/store/apps/details?id=com.ww2strategy.wg1939">click here</a>.<br />
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To open Google Play to download the free trial version, <a href="https://play.google.com/store/apps/details?id=com.ww2strategy.wg1939_free">click here</a>.<br />
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If you like these kind of games, please rate "Wargames of 1939" on Google Play and/or share the app on Facebook and Twitter! Those things will help to get the game noticed and enable me to keep on creating more strategy games.<br />
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<b>UPDATE 27.08.2013: </b>Amazon Appstore has also approved the app now. Here are the <a href="http://www.amazon.com/gp/mas/dl/android?p=com.ww2strategy.wg1939">[full version]</a> and <a href="http://www.amazon.com/gp/mas/dl/android?p=com.ww2strategy.wg1939_free">[free version]</a> links to Amazon.<br />
<br />SPQRhttp://www.blogger.com/profile/01193136732873751448noreply@blogger.com21tag:blogger.com,1999:blog-5736986394437723555.post-79528431579662888352013-07-24T23:59:00.003+03:002013-08-25T15:20:26.220+03:00<br />
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Here are a few screenshots of "Wargames of 1939" as promised a while earlier. The game is nearing its completion, but I estimate there is still at least a few weeks to go (I'm working on the game on my free time, which is quite a limited resource currently). Have a look at the images, <b>you can click on the thumbnails to enlarge them to actual size</b>!<br />
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<a href="http://3.bp.blogspot.com/-J-bWauTaRNA/UfA7aEJHZ-I/AAAAAAAAACI/_MNuo7Lf6iM/s1600/intro.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://3.bp.blogspot.com/-J-bWauTaRNA/UfA7aEJHZ-I/AAAAAAAAACI/_MNuo7Lf6iM/s320/intro.png" width="320" /></a></div>
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Intro screen</div>
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<a href="http://1.bp.blogspot.com/-XeO65UVhAqI/UfA7kqGmP7I/AAAAAAAAAC8/BvsTh4SeItU/s1600/scenarios.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://1.bp.blogspot.com/-XeO65UVhAqI/UfA7kqGmP7I/AAAAAAAAAC8/BvsTh4SeItU/s320/scenarios.png" width="320" /></a></div>
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Current list of scenarios. There will be 3 more still (Battle of Lodz, Battle of Kobryn and Battle of Kock, of which the last one will be released some time after the initial release)</div>
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<a href="http://1.bp.blogspot.com/-lsw0bkkuJ_4/UfA7lg2zL8I/AAAAAAAAADI/TzYYfyI8Q-0/s1600/wizna_start.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://1.bp.blogspot.com/-lsw0bkkuJ_4/UfA7lg2zL8I/AAAAAAAAADI/TzYYfyI8Q-0/s320/wizna_start.png" width="320" /></a></div>
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Starting a scenario</div>
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<a href="http://1.bp.blogspot.com/-ciusGaiLvQQ/UfA7fNHhtEI/AAAAAAAAACU/PfaHTh9KtQs/s1600/game1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://1.bp.blogspot.com/-ciusGaiLvQQ/UfA7fNHhtEI/AAAAAAAAACU/PfaHTh9KtQs/s320/game1.png" width="320" /></a></div>
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A typical map view from the game. Icons from top to bottom: 1) Help pages, 2) Zoom in , 3) Zoom out (zooming can be also done with pinch/expand gesture), 4) Go to next unit with movement points left, 5) Go to game menu, 6) End turn.</div>
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<a href="http://2.bp.blogspot.com/-0y0mASf_ayA/UfA7iqeSGCI/AAAAAAAAACo/C4CqHgbFtb8/s1600/move_unit.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://2.bp.blogspot.com/-0y0mASf_ayA/UfA7iqeSGCI/AAAAAAAAACo/C4CqHgbFtb8/s320/move_unit.png" width="320" /></a></div>
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Moving a unit. The text at top describes current unit's statistics: attack strength against non-armoured units (soft attack), attack strength against armoured units (hard attack), defense value, and movement speed.</div>
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<a href="http://3.bp.blogspot.com/-TCOKkt-rIvU/UfA7kXzty5I/AAAAAAAAAC4/BCYStZs5iWs/s1600/name_unit.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://3.bp.blogspot.com/-TCOKkt-rIvU/UfA7kXzty5I/AAAAAAAAAC4/BCYStZs5iWs/s320/name_unit.png" width="320" /></a></div>
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You can freely name your units or change existing names, </div>
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making them like Panzer III "Guderian".</div>
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<a href="http://1.bp.blogspot.com/-GSCHbHRFwes/UfA7NRI1UdI/AAAAAAAAABg/P0wCn65AKy0/s1600/ai_attacks_2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://1.bp.blogspot.com/-GSCHbHRFwes/UfA7NRI1UdI/AAAAAAAAABg/P0wCn65AKy0/s320/ai_attacks_2.png" width="320" /></a></div>
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On AI turn, you get info about AI's attacks at the bottom of the screen.</div>
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<a href="http://1.bp.blogspot.com/-P5bjfM0sQ9w/UfA7P9mO5II/AAAAAAAAABw/XqBYiCXhkYE/s1600/artillery_counterfire.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://1.bp.blogspot.com/-P5bjfM0sQ9w/UfA7P9mO5II/AAAAAAAAABw/XqBYiCXhkYE/s320/artillery_counterfire.png" width="320" /></a></div>
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Hooray! Own artillery just defended a nearby infantry unit by firing at the AI's tank which was on the offensive. (Each artillery has one chance to fire on an attacker within range, during other player's turn.)</div>
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<a href="http://3.bp.blogspot.com/-vd11HZ8Enxc/UfBA2pcbn3I/AAAAAAAAADc/2JWcEOvJ3Xo/s1600/rails_and_trenches.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://3.bp.blogspot.com/-vd11HZ8Enxc/UfBA2pcbn3I/AAAAAAAAADc/2JWcEOvJ3Xo/s320/rails_and_trenches.png" width="320" /></a></div>
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Showcasing some new features: railways (used by armoured train units), trenches (large defense bonus to infantry units), and built-up area (town/city, smaller defense bonus to infantry units)</div>
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<a href="http://1.bp.blogspot.com/-ihlUwRQitAg/UfA7kxgE-fI/AAAAAAAAADA/UqxbxGPzh0c/s1600/supply_point.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://1.bp.blogspot.com/-ihlUwRQitAg/UfA7kxgE-fI/AAAAAAAAADA/UqxbxGPzh0c/s320/supply_point.png" width="320" /></a></div>
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You get "prestige points" per turn for possessing supply points or victory points...</div>
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<a href="http://3.bp.blogspot.com/-OqX2Z99vKlE/UfA7ihfI5nI/AAAAAAAAACk/nOBrEuES11E/s1600/request_reinforcements.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://3.bp.blogspot.com/-OqX2Z99vKlE/UfA7ihfI5nI/AAAAAAAAACk/nOBrEuES11E/s320/request_reinforcements.png" width="320" /></a></div>
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... and if you possess a supply point, you can use prestige points for getting reinforcement units.</div>
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<a href="http://3.bp.blogspot.com/-FLBKv97iz-w/UfA7Xl50TvI/AAAAAAAAACA/_2dhFv5ZOMQ/s1600/heal_unit.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://3.bp.blogspot.com/-FLBKv97iz-w/UfA7Xl50TvI/AAAAAAAAACA/_2dhFv5ZOMQ/s320/heal_unit.png" width="320" /></a></div>
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A unit that has been damaged can also be healed with those prestige points (see the "heart" icon at the right side), but ONLY if it has a safe route (area controlled by the player) between it and a supply point.</div>
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<a href="http://2.bp.blogspot.com/-KDIMgkz6Dh4/UfA7ocf48yI/AAAAAAAAADQ/_4OXDUmh1Mo/s1600/zoomed_out.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://2.bp.blogspot.com/-KDIMgkz6Dh4/UfA7ocf48yI/AAAAAAAAADQ/_4OXDUmh1Mo/s320/zoomed_out.png" width="320" /></a></div>
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Map, zoomed out.</div>
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<a href="http://2.bp.blogspot.com/-Jd6mJ_btfhw/UfA7TR3SpLI/AAAAAAAAAB4/40wPP-OsiKs/s1600/help.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://2.bp.blogspot.com/-Jd6mJ_btfhw/UfA7TR3SpLI/AAAAAAAAAB4/40wPP-OsiKs/s320/help.png" width="320" /></a></div>
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The help pages explain basic info about the units and how to play the game.</div>
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SPQRhttp://www.blogger.com/profile/01193136732873751448noreply@blogger.com10tag:blogger.com,1999:blog-5736986394437723555.post-79320937595869891522013-04-15T18:20:00.004+03:002013-04-15T18:20:52.338+03:00Introducing "Wargames of 1939"<span style="font-family: inherit;">Hello, and welcome to my blog about the forthcoming turn-based strategy game for Android, called by the working title of "<b>Wargames of 1939</b>".</span><br />
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<span style="font-family: inherit;">The game is based on the same game engine as in my two previously released games, <b>Populus Romanus</b> and <b>Populus Romanus II: Britannia</b>, but has some new tweaks to accommodate for the modern warfare (trenches, railroads, prestige points with which the player can request more troops from HQ, unit naming, etc). </span><br />
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<span style="font-family: inherit;">I've been slowly but steadily developing the game since last year, and estimate to get it released on Google Play and Amazon Appstore likely somewhere during the summer vacations. </span><br />
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A few screenshots about the game will be posted some nearby weekend when I have the time to touch up the graphics to a more finished state. :-)</span><br />
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Meanwhile, have fun with the previous games:<br />
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<b>Populus Romanus</b> <a href="https://play.google.com/store/apps/details?id=com.populusromanus">full version</a> on Google play (<a href="https://play.google.com/store/apps/details?id=com.populusromanus_free">Click here for demo version</a>)<br />
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Links to Amazon Appstore: <a href="http://www.amazon.com/PopulusRomanus-com-Populus-Romanus/dp/B006376WM4">full</a>, <a href="http://www.amazon.com/PopulusRomanus-com-Populus-Romanus-Free/dp/B006376X3M">free</a><br />
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<b>Populus Romanus II: Britannia</b> <a href="https://play.google.com/store/apps/details?id=com.populusromanus.britannia">full version</a> on Google play (<a href="https://play.google.com/store/apps/details?id=com.populusromanus.britannia_free">Click here for demo version</a>)<br />
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Links to Amazon Appstore: <a href="http://www.amazon.com/PopulusRomanus-com-Populus-Romanus-2-Britannia/dp/B00A7EJUUA">full</a>, <a href="http://www.amazon.com/Populus-Romanus-2-Britannia-FREE/dp/B00A7FE18A">free</a></div>
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(I have also a blog dedicated to the above games at: <a href="http://www.populusromanus.com/">www.populusromanus.com</a>)</div>
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SPQRhttp://www.blogger.com/profile/01193136732873751448noreply@blogger.com14