Wednesday, July 24, 2013



Here are a few screenshots of "Wargames of 1939" as promised a while earlier. The game is nearing its completion, but I estimate there is still at least a few weeks to go (I'm working on the game on my free time, which is quite a limited resource currently). Have a look at the images, you can click on the thumbnails to enlarge them to actual size!


Intro screen


Current list of scenarios. There will be 3 more still  (Battle of Lodz, Battle of Kobryn and Battle of Kock, of which the last one will be released some time after the initial release)

Starting a scenario


A typical map view from the game. Icons from top to bottom: 1) Help pages, 2) Zoom in , 3) Zoom out (zooming can be also done with pinch/expand gesture), 4) Go to next unit with movement points left, 5) Go to game menu, 6) End turn.

Moving a unit. The text at top describes current unit's statistics: attack strength against non-armoured units (soft attack), attack strength against armoured units (hard attack), defense value, and movement speed.

You can freely name your units or change existing names, 
making them like Panzer III "Guderian".

On AI turn, you get info about AI's attacks at the bottom of the screen.

Hooray! Own artillery just defended a nearby infantry unit by firing at the AI's tank which was on the offensive. (Each artillery has one chance to fire on an attacker within range, during other player's turn.)

Showcasing some new features: railways (used by armoured train units), trenches (large defense bonus to infantry units), and built-up area (town/city, smaller defense bonus to infantry units)


You get "prestige points" per turn for possessing supply points or victory points...

... and if you possess a supply point, you can use prestige points for getting reinforcement units.

A unit that has been damaged can also be healed with those prestige points (see the "heart" icon at the right side), but ONLY if it has a safe route (area controlled by the player) between it and a supply point.

Map, zoomed out.

The help pages explain basic info about the units and how to play the game.


9 comments:

  1. You might want to point out that you have a supply mechanic in your description on Play... It's something that is usually wanted in a strategic game, so you did well to include it in this one.
    Btw, any chance of a future game with a Japanese setting?

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    1. Japan of the feudal era is quite interesting, and could be considered at some point ... but I'd need to study quite a bit on the subject matter first, though! (Same holds equally true for a US civil war setting. I've been mailed a few times about it as well.)

      Japan of the WW2 era is somewhat more likely, especially the pacific islands stuff.

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  2. I'm looking forward to it on Amazon. Interesting choice playing as germans, allies might have been more popular. The term 'prestige points' seems a bit corny, I'd prefer something like 'supply points.' There's your free advice worth all you paid for it.

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    1. The term "Prestige point" comes from the SSI 5-star general series ... not sure if I will use that in the final release, or whether I should change to something else, for example "supply point" as you suggested. Will have to think about this a bit.

      What comes to playing as the bad guys, it just makes a better story in a 1939 setting when you can advance from a victory to another. :-)

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  3. As I have pointed out on a populus romanus website, I suggest having a victory rating rather than a straight victory for each stage would make it more interesting and increase replayability by making players want to achieve a "better victory.

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  4. Replies
    1. I agree that the air component is very important duringthe blitzkrieg. Just bought the game... is it possible to have an expansion pack?

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  5. I'm ready for France 1940!

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  6. Amazing game, I liked it even more than Populus Romanus!! I'm looking forward to your next jewel!

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